![]() Functional abilities aren’t the only thing you can buy in-game as it also includes spoofs of useless DLC like horse armor or presentation like particle effects and music. ![]() With the world built around gaining access via the DLC, it ends up with a metroidvania feel to it where you may have to backtrack to certain areas to collect coins and unlock more. Abilities like being able to move left, animations, jumping, and weapons need to be bought leaving you at the beginning with only the ability to glide your static image of a hero to the right. The coins themselves are used to buy the in-game DLC that is needed to progress further into the game. The core of the game is platforming and collecting coins Mario style. It is easy to see a world where core features are held for ransom when even today we are seeing the evils of on disc DLC and simple palette swaps sold as extra costumes. Underneath the surface is a thoughtful commentary on the bottom of the slippery slope and while things might not ever get that bad, we have to recognize it to prevent it. The tongue-in-cheek style is matched with a simple game that represents a level of innocence that fits a bygone era of gaming. The Steam release features the original game and its expansion, Live Freemium or Die, which furthers satire beyond DLC to other gaming industry day faux pas like day-one patches and season passes.ĭLC Quest is best described as a satirization of the excessive monetization of gaming. The game is actually a commentary of the gaming industry presented through the gameplay of a light on action platformer. ![]() Review Copy Provided By: Going Loud StudiosĭLC Quest originally released as an Indie game on the Xbox 360 in November 2011 and even won the Official Xbox Magazine Indie Game of 2011, but that’s old news as DLC Quest is finally available through Steam! Going Loud Studios tells us a story of a future where game companies nickle and dime gamers with downloadable content for features that used to be part of the core game.
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